Version 0.63 changelog


Balance, Gameplay & mechanics changes

  • Heroes: Every starting class (Warrior, Ranger, Sage, Cleric, Rogue, Ursa, etc.) now has weight (WGT) 4 instead of 1, damage dice upgraded from 0→4, and crit‐strike chance halved (0.66→0.33).
  • Enemies: Dozens of stat retunes; examples:
  • Goblin elites (Gobchopper,Kaboomer,Hulker) had HP & damage smoothed (e.g., Hulker HP 350→750 but reward 100→200).
  • Slimes & undead saw HP / reward shifts; Trickster renamed Giggletricker plus higher gold reward ceiling.
  • Environmental threat objects (Grave, Gravestone) now scale their reward/HP to feel more meaningful.
  • Bumper ↔ Player physics – Horizontal force clamp relaxed from ±500→±300 and vertical from −200/400 → −300/200, making rebounds less aggressive and slightly more upward-biased.
  • Icicle projectile applies a proper ChillBumper effect
  • MAJOR CHANGE: Gravity and mechanical power of launcher/flipper adjusted to significantly reduce the starting difficulty and speed of the gameplay. 

UI / UX improvements & Inventory additions

  • Camera centres the window on the monitor rather than using the current window coords.
  • Virtual mouse controller gains right-button support (vmb_right_pressed/held/released) enabling new interactions.
  • Right-click quick-transfer between player inventory ↔ room “room contents”. Items record their on-screen “room” position for smooth animations. Also has free-fly animation, items glide to their slot, then destroy the UI proxy. <- system is still buggy and a work in progress. 

Files

Pinball Hero Windows DEMO v.063.zip 76 MB
39 days ago

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